AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on iOS in Oman - Q1 2024
Discover the performance of the top 5 hybridcasual games on iOS in Oman during Q1 2024. Learn about their weekly downloads, revenue, and active users trends.
In Q1 2024, the top 5 hybridcasual games on iOS in Oman demonstrated varied performances across weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:
Outlets Rush from Supercent, Inc. saw a consistent decline in weekly downloads, starting from 2.9K in early January and dropping to 535 by the end of March. Weekly revenue peaked at $127 in late January but tapered off to $11 in the final week of March. The game maintained a steady number of weekly active users, peaking at 7.8K in late January and settling at 6.6K by the end of the quarter.
Last War:Survival by FirstFun experienced a significant rise in weekly revenue, reaching $5.9K in the last week of March. Weekly downloads fluctuated, starting at 2K in early January, dipping mid-quarter, and then stabilizing around 1K by the quarter's end. The game's weekly active users saw a steady increase, growing from 2.2K in early January to 8.2K by late March.
Wood Nuts & Bolts Puzzle from ABI GLOBAL LTD. showed a steady trend in weekly downloads, peaking at 2.1K in late January and dropping to 637 by the end of March. Weekly revenue saw modest fluctuations, peaking at $132 in early February and ending the quarter at $77. The game maintained a consistent number of active users, peaking at 6.1K in mid-March.
Pizza Ready! from Supercent, Inc. experienced a steady increase in weekly downloads, peaking at 1.6K in late March. Weekly revenue remained low, with a notable peak at $118 in the final week of March. The game's active users showed a steady increase, rising from 1.4K in early January to 3K by the end of March.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained a consistent number of weekly downloads, starting at 1.2K in early January and ending at 667 in late March. Weekly revenue peaked at $110 in mid-March, and the game sustained a high number of weekly active users, averaging around 10K throughout the quarter.
This data, sourced from Sensor Tower, provides insights into the performance trends of these top hybridcasual games. For more in-depth analytics, visit Sensor Tower.